Game Builder

GameBuilder v2.1 — WebGL + Native Overlays

Make Microgames Move

Build mini-games with our SDK, drop them into your site, app, or stream, and run live events with leaderboards, replays, and skill ratings—no ops team required.

Engine-agnostic Serverless scaling Anti-cheat baked in
12.4K
Active Deploys
Across web & native
38M+
Monthly Plays
Rolling 30-day
<12ms
Matchmaking P95
Regional queues
99.96%
Infra Uptime
Past 90 days

From Prototype to Prime Time

Game Builder gives creators a production path: SDKs for web/native, hosted leaderboards, replays, anti-cheat, and live event tooling. Build once, deploy anywhere, iterate fast.

Our skill graph links players across titles to stabilize MMR and cut stomp rates. With fraud controls and replay audits, you focus on fun—not policing lobbies.

APIs and low-code widgets snap into sites, stores, and streams. Pair with your commerce or pass system—our stack stays out of the way.

Why Game Builder?

  • Rapid Build:Templates, scenes, and physics helpers
  • Serverless Runtime:Auto scale, zero patch windows
  • Fair Play:Device checks, replay proofs, ban appeals
  • Telemetry:Frames, inputs, funnels—exportable

Ship Any Microgenre

Arcade loops, aim trials, logic puzzles, rhythm clicks—small scopes, big retention.

Aim Trials

Time-boxed target drills with ghost replays and seed parity.

  • Per-weapon leaderboards
  • Anti-macro validation
  • Coach overlay hooks
12,980 online

Puzzle Rush

Procedural logic packs with difficulty ramps and hint economy.

  • Seeded dailies
  • Speedrun boards
  • Replay share
9,447 solving

Rhythm Clicks

Charted tracks, latency calibration, and mod charts for creators.

  • Judgment windows
  • OD & stamina curves
  • Stream overlays
7,211 tapping

Ship in Days. Scale in Minutes.

Start with a template, add your flavor, and push live with one command. We’ll handle the rest.

Talk to the Team